NautDrafter is an application created for players of the online battle game Awesomenauts, designed to give competitive teams a means through which to select their characters before a battle. Three other developers and I began building the application in July 2014 for Monky Games, as part of a third-year software engineering paper. In addition to being responsible for writing the application we also managed the development process, for which we followed a Scrum-based methodology.
Category: Software development
Date: July - October 2014
Tech: Java, JavaFX, CSS
Tools: JIRA, Git, Slack, Confluence
Throughout development my focus was on helping implement NautDrafter's JavaFX-powered user-interface, having designed its appearance and structure and created the custom skin used by the application. My smaller responsibilities included building a simple website for the project, aimed at providing a central location for information, downloads and links.
Below is the slide deck I designed for the team's final presentation, given at the conclusion of the paper.